The first is the breach mechanic, which allows you and your squad-mates to go through a door. Where the real problems arise is for gamers with fine motor issues.
But it should be possible for a player with a hearing disability to beat the campaign with nothing more than a little persistence. However, since ambient noise is very helpful in determining the exact locations of enemies, we do not feel it would be appropriate to mark this game as barrier free. Similarly, the game features a fairly complete subtitle system, which only leaves out ambient noise. In other words, even though it is easier to tell exactly where the enemies are, precise aiming is still needed to eliminate targets, especially at long distances, and there is a lot of pressure to be accurate when the player has fifteen enemies firing at them all at once. However, the game is still a hardcore shooter, which means that it does not have the forgiving nature needed to compensate for every impediment brought on by a player’s visual impairment. To begin with, it’s refreshing to see that the developers at Danger Close have included a dedicated colorblind mode that increases the contrast between all important elements, which should make it much easier for visually impaired gamers to progress through the game. However, players with certain disabilities should still be able to enjoy this game-if they are willing to be patient.
In the interest of full disclosure, DAGERS usually attempts to rate games based on complete play-throughs, but there were such massive barriers in this game that we were only able to write a review based on the first four levels.
The prestigious Medal of Honor name coupled with second generation Frostbite graphics teased everyone from hardcore gamers with an itchy trigger finger to casual gamers who just enjoy the FPS genre. Medal of Honor: Warfighter was perhaps one of the most anticipated games of the fall.